using UnityEngine;
using System.Collections;

public class ColliderPosition : MonoBehaviour
{
    public int x;
    public int y;
    public Player player;

    public void SetPosition(int x1, int y1)
    {
        x = x1;
        y = y1;
    }

    public int GetX()
    {
        return x;
    }

    public int GetY()
    {
        return y;
    }
}
